Author's Notes:
V1.0.1
Dominant hand bug has been fixed

This tool is only for the convenience of making list mods. If it is used in online mode, it will be blocked at your own risk.

If you encounter any problems, read the instructions first, if not, then face the search engine and ask questions at the end.

The version update log is at the top of the download page file.

Front instructions (common problems)
The game needs to enter the list editing, or ml, mc and other modes, and then save the list after modification or let the game automatically save the list, so that the modified list can be saved, and the official cache list cannot be directly modified.

When someone else prompts that a dll does not exist at runtime (such as msvcr120.dll, vcomp120.dll), you need to install the C++ runtime library 2013 x64 , or (yes or not install both) you can also use the game runtime library collection (extract code: vvzs).

The tool can be installed in any location and does not need to be installed in the game directory. And it applies to all upgrade files.
characteristic

In-game switching list, automatic synchronization switching in the tool, no need to manually refresh the data
The data editing window is independent, and multiple data can be edited at the same time

In the same list, players/employees/teams support one-click secure cloning (cloning transactions, etc. have been tested to ensure that there are no exceptions, such as data that requires deep copy or unique IDs, etc., have special treatments)

For cross-list, all object module data supports one-click batch copy and paste from the clipboard (supports sub-module tab copy or all data copy)

For example, you can copy the data to a text editor for modification, or copy and share it with others, just paste it in the tool.
The selection/assignment of teams/shirts/shoes, etc. are all visualized by pictures, not only with text, for example, for a jersey, you can see what the jersey looks like

Support cross-list synchronization of sneaker data (also use the clipboard as a medium to facilitate data sharing)
Support new or edit player/team season data, as well as the team's hostile value, as well as the editing of team records such as scoring, rebounds, etc.

Regarding the newly created data, the memory dynamically allocated by the game is limited (this needs to be started from the list analysis, not considered for the time being), but there are many spaces left, such as a jersey without a name, a team with a name of * , can be used to change to yourself The desired data is equivalent to creating a new one.
There are many other features, but the screenshots do not show it, so let’s find out by yourself.

Basic operation
If you add, delete, or modify the patch file in Mods, if you need to have a cache for synchronization, open 设置- 清理缓存and then refresh the list manually. (Of course, you can restart the tool, and it will automatically determine whether you need to update the cache locally)
Right-click menus are supported in all lists (processing transactions/assigning teams/clone, etc.)

Double-click a data on the list page to directly open the editing window
Right-click in the editing window, or click the button in the lower right corner, then operations such as data copying, maximizing the editing area, etc. will be displayed. For attribute modification, this menu will display special shortcut operations such as attribute +1 -1 full full.
The modification of read-only controls can be turned on from the settings
[ * ]There are hints in the editing window . You can see the hints by placing the mouse on the title. This is very important. How to modify some data and how to use it depends on this explanation.

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Credits and thanks to author: Looyh